Double click inside the Ratropolis folder and run the exe application.zip file and click on “Extract to Ratropolis.v.zip” (To do this you must have 7-Zip, which you can get here). Once Ratropolis is done downloading, right click the.Now let the download begin and wait for it to finish. Wait 5 seconds and click on the blue ‘download now’ button.Click the Download button below and you should be redirected to UploadHaven.Build your history and ‘Ratropolis’ by playing cards strategically! Surviving rats expect you to lead them at their new outpost. Unlock new cards to expand your options and make each defence a new experience. When the city falls your campaign will end, but with end comes new begining. They will provide you with better options when chaos arises. Get aid from advisers with talents in finance, defence, or leadership. Defending your rats in the city will be a challenge. add, remove and upgrade your cards to create the deck worthy of legend. Building an efficient deck is key for protecting your rats from the waves of rat-thirsty enemies. All leaders begin their journey with a deck of 8 basic cards. In game, choose from over 120 cards including economy, building, military, and skill to execute your strategic command. Strive to build the largest ‘Ratropolis!’ and etch your name into rat history. Get a few of them and a few seconds later, the enemies take twice as much damage from hits.Become the clan leader for a small rat outpost, and defend your rats from predators and monstrous creatures. Very long range, AOE attack that adds 1 tainted stack to all enemies hit. Tainted on the other hand is great! The enemy receives 10% more damage for each tainted stack. With the exception of Thunderstorm (extremely strong by itself), my recommendation is not to focus on electron too much. The lightning rod tower would be interesting if it's range wasn't so tiny. You have to get a lot of electron card for it to become worthwhile and even then, it still depends too much on luck. Enemies will often die before you get to three charges so the first two are wasted. I'm not a big fan of this effect as it isn't reliable. So basically 7 damage per charge if you can get to three charges. What electron does is that the first two charges on the enemy do nothing, and the third charge “discharges” them all to deal 20 damage. There's also a card or two that have improved effects if the enemies have electron stacks on them. Scientist has a big focus on the electron effect, with skills that do it, towers that do it and buildings that buff it. 44 health on a cheap 1 cost card? Yes please! Electron The Mutant upgraded version has much better stats. Scientist starts out with the Lab Rat card so it is a good example. For some others, the card effect is completely different. For some cards, the upgrade is outright better stats. Morph is a Scientist mechanic where a card can be upgraded when you use your leader ability. It works well against pretty much anything except strong enemy AOE damage! Morph Mechanic If you have those cards, you might want to go 100% fuel powered ratron units. That's a 375% damage and 750% movement speed bonus! You can use it to summon more ratrons, or you can use it to get 5 more cards just before the start of a battle to spend them with Fuel. Tip: if you are also able to get your hands on a ratron factory, it will give you a ton of ratron cards that work perfectly with Fuel. Above is the +75% damage and +150% movement speed for 10 seconds to all ratrons, for each discarded card. If you can get it, the Fuel skill card is extremely strong with ratrons and can make them a bit overpowered. With it's extremely long 5 seconds stun duration, the surprise ratron is very strong! The tainted ratron is also good. On the other hand, they also give your scrap card which are completely useless and slow you down. Ratrons are robot units that have a strong “on death” effect. I don't recommend leveling it a lot, the difference it makes is small. The effect of discovery itself is a bit weak as it only increases the card selection. It's damage increases permanently when you use your leader ability, so reducing the ability's cooldown is a nice synergy. The musketeer card is really cool for that. For example, a labor card gets reduced cooldown when using skills and Focus lets you use more skills. If you like offensive spells, robots that explode on death or cards that you can upgrade by timing your things right, this is the leader for you! Scientist Leader Abilitiesįocus can become very strong if you use some of the Scientist cards that trigger when using a skill. The scientist leader is a geek that has a lot of interesting mechanics.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |